With the increase in popularity, freeware developers have started creating add-ons such as aircraft and scenery packages for X-Plane. The shipped a point release of X-Plane just to make it play well with FSGRW, so let's hope they're planning to do something about allowing developers more access to the expanded weather.Image shows Antarctica scenery add-on in the latest X-Plane version 11. The good news is they've become much more responsive to the needs of third-party developers lately. Unfortunately, we have to wait for a fix from Laminar. FS Global Real Weather gets around this by checking the weather and using X-Plane's multiplayer mode to inject it, but it still doesn't have access to that expanded weather info. It's something SMP3 can't fix without Laminar making changes to the sim, either rewriting the weather engine or exposing datarefs to third-party developers. SMP3 will suddenly draw clouds all around you. If you then fly into an area of broken clouds, there's no transition. So, if you're flying in a pocket of open air, SMP3 will draw no clouds in the world around you. The only information they can scrape from X-Plane is the local weather conditions, so SMP3 can only draw the weather for the area around the plane and extrapolate that weather system for as far as you have your cloud draw settings set. The problem you're seeing is that, at the moment, plugin developers have no way to read that information for that expanded weather system. The disadvantage is that it's only updated from real world sources once and hour, so the longer you fly the more the weather can shift from real world conditions. The advantage to this is the weather system it builds is truly dynamic: clouds and fronts move in and out, and as you fly through the area the weather changes around you. The issue is that X-Plane's default weather engine works by checking the METAR once an hour and building a dynamic weather system around that information.
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December 2022
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